I just tried to compile an open source C++ application on my Mac. I get the error GL/gl.h file not found. I know that this means that it can't find the open GL library, which it needs to compile and run. I am confused about what to do next because
- It seems like OS X includes built-in support for open gl. There is nothing to download.
- It seems like the header file names might be different for OpenGL on OSX and Linux ( OpenGL headers for OS X & Linux )
So I am confused about what to do next. Do I download OpenGL and link it to my project? Do I configure xcode to use a native version of OpenGL? Do I change the headers?
Can someone provide a little more direction. This answer gave windows/linux answers -- but not OS X: How to get the GL library/headers?