I develop a 3D engine using GLSL shaders. I downloaded the last NVIDIA driver for the GeForce GTX 670M. The problem is at the execution. I have the following error message :
Unhandled exception at 0x000007F9B4F96E82 (ig7icd64.dll) in Application.exe: 0xC0000005: Access violation writing location 0x0000000004A31EC0.
The laptop name :
TOSHIBA Qosmio x870
Here's my laptop technical description :
Vendor : TOSHIBA
Processor : Intel (R) Core(TM) i7-3630QM CPU @ 2.40GHz 2.40GHz
System type : 64 bits
Here's my graphics configuration :
GL Vendor : Intel
GL Renderer : Intel (R) HD Graphics 4000
GL Version : 4.0.0 - Build 9.17.10.2875
GL Version : 4.0
GLSL Version : 4.00 - Build 9.17.10.2875
According to the call stack (on Visual Studio 2012), the problem comes from the first call of the 'glUseProgram' function, so where the program shader must be used. So I think the problem comes from the new version of the driver I've downloaded. Does anyone already have encountered this problem ?