This code is just changing location, not sliding.
I am using this at the moment:
for (int i = 740; i == 740; i++)
{
panel2.Location = new Point(panel2.Location.X - i, panel2.Location.Y);
}
How can I slide the panel slowly?
This code is just changing location, not sliding.
I am using this at the moment:
for (int i = 740; i == 740; i++)
{
panel2.Location = new Point(panel2.Location.X - i, panel2.Location.Y);
}
How can I slide the panel slowly?
Now, as I stated in my comment you really need to use float
values, so you really need to draw it. However, the current implementation only makes a single iteration. The current loop could have been translated into this:
panel2.Location = new Point(panel2.Location.X - 740, panel2.Location.Y);
Consider a loop like this to slide it out:
for (int i = -(panel2.Width); i < 0; i++)
{
panel2.Location = new Point(i, panel2.Location.Y);
}
That algorithm is assuming that you've set the Location
to the -
of it's width (e.g. -740x) so that it's simply not visible on the screen. The reverse would hide it.
This will still be a little choppy, but it won't just hide it like your current code.
If you are just going to slide the panel try to do this
Try this code:
Panel panelArray = new Panel[];
Panel panel2 = panelArray[0];
for (int i = 0; i <= 100; i++)
{
panel2.Location = new Point(panel2.Location.X - i, panel2.Location.Y);
System.Threading.Thread.Sleep(10);
}