Its a common practice to use Atlases / Spritesheets to reduce connection overheads for web-based games and also, I have read about using sprites with a power of 2, which is useful both for memory as well as mipmapping (not sure if this was for web-based games).
However, does the same principle (of mipmapping) applies to Atlases? Basically, Should my Atlas be of size which is a power of 2 or should it (power of 2 rule) be applicable for the individual images it contain?