<!DOCTYPE HTML>
<html>
<head>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.js"></script>
<style>
body {
margin: 0px;
padding: 0px;
}
#wrapper {
position: relative;
border: 1px solid #9C9898;
width: 578px;
height: 200px;
}
#buttonWrapper {
position: absolute;
width: 30px;
top: 2px;
right: 2px;
}
input[type =
"button"] {
padding: 5px;
width: 30px;
margin: 0px 0px 2px 0px;
}
</style>
<script>
function draw(scale, translatePos){
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var imageObj = new Image();
imageObj.onload = function() {
context.drawImage(imageObj, 69, 50);
};
imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
context.save();
context.translate(translatePos.x, translatePos.y);
context.scale(scale, scale);
/*context.beginPath(); // begin custom shape
context.moveTo(-119, -20);
context.bezierCurveTo(-159, 0, -159, 50, -59, 50);
context.bezierCurveTo(-39, 80, 31, 80, 51, 50);
context.bezierCurveTo(131, 50, 131, 20, 101, 0);
context.bezierCurveTo(141, -60, 81, -70, 51, -50);
context.bezierCurveTo(31, -95, -39, -80, -39, -50);
context.bezierCurveTo(-89, -95, -139, -80, -119, -20);
context.closePath(); // complete custom shape
var grd = context.createLinearGradient(-59, -100, 81, 100);
grd.addColorStop(0, "#8ED6FF"); // light blue
grd.addColorStop(1, "#004CB3"); // dark blue
context.fillStyle = grd;
context.fill();
context.lineWidth = 5;
context.strokeStyle = "#0000ff";
context.stroke();*/
context.restore();
}
window.onload = function(){
var canvas = document.getElementById("myCanvas");
var translatePos = {
x: canvas.width / 2,
y: canvas.height / 2
};
var scale = 1.0;
var scaleMultiplier = 0.8;
var startDragOffset = {};
var mouseDown = false;
// add button event listeners
document.getElementById("plus").addEventListener("click", function(){
scale /= scaleMultiplier;
draw(scale, translatePos);
}, false);
document.getElementById("minus").addEventListener("click", function(){
scale *= scaleMultiplier;
draw(scale, translatePos);
}, false);
// add event listeners to handle screen drag
canvas.addEventListener("mousedown", function(evt){
mouseDown = true;
startDragOffset.x = evt.clientX - translatePos.x;
startDragOffset.y = evt.clientY - translatePos.y;
});
canvas.addEventListener("mouseup", function(evt){
mouseDown = false;
});
canvas.addEventListener("mouseover", function(evt){
mouseDown = false;
});
canvas.addEventListener("mouseout", function(evt){
mouseDown = false;
});
canvas.addEventListener("mousemove", function(evt){
if (mouseDown) {
translatePos.x = evt.clientX - startDragOffset.x;
translatePos.y = evt.clientY - startDragOffset.y;
draw(scale, translatePos);
}
});
draw(scale, translatePos);
};
jQuery(document).ready(function(){
$("#wrapper").mouseover(function(e){
$('#status').html(e.pageX +', '+ e.pageY);
});
})
</script>
</head>
<body onmousedown="return false;">
<div id="wrapper">
<canvas id="myCanvas" width="578" height="200">
</canvas>
<div id="buttonWrapper">
<input type="button" id="plus" value="+"><input type="button" id="minus" value="-">
</div>
</div>
<h2 id="status">
0, 0
</h2>
</body>
</html>
The above code taken from this question, which works perfectly fine by simply copying all the code. My objective is to keep everything remaining the same but using an image instead of cloud shape that drew by context. I tried drawImage
method and successfully draw the image but I couldn't zoom in/out or even drag anymore. May I know what's wrong with context
?