Up to now I always used GIS files from the web, which provide me administrative polygons, rivers, landmasses, etc. I then convert them to Topojson format to feed D3js.
Today I have to design my own layer (wine_areas) within Quantum GIS (QGIS). Similarly, this .shp file will later on be converted into Topojson format.
When designing my shapes, lines, dots within a GIS software (.shp file): What are the critical aspects I should worry about, and how to do so the .shp and the final Topojson files is valid, with the expected typologies ? Mostly, with neighbor polygons sharing their common arcs, etc.
I especially wonder how to design my topojson "arcs" in GIS softwares :
- should I put my shapes nearby such
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- should I design a shape and cut it with a line
[|]
- which level of precision is needed ? (and how to know it)
and other tips.