my game crashes on my Lenovo IdeaTab A2109 running android 4.1.1(it seemed to work previously), but it works fine on my galaxy s2 running android 4.1.2. My minSDK in Manifest file: 14 and target: 18. I'm using IntelliJ IDEA 12.1.4. I checked the export thing in my android module, didn't solve my problem.
09-20 13:22:14.269: WARN/dalvikvm(11166): Exception Lcom/badlogic/gdx/utils/GdxRuntimeException; thrown while initializing Lcom/badlogic/gdx/backends/android/AndroidApplication;
09-20 13:22:14.269: WARN/dalvikvm(11166): Class init failed in newInstance call (Lcom/comraz/slashem/MainActivity;)
09-20 13:22:14.269: DEBUG/AndroidRuntime(11166): Shutting down VM
09-20 13:22:14.269: WARN/dalvikvm(11166): threadid=1: thread exiting with uncaught exception (group=0x411102a0)
09-20 13:22:14.269: ERROR/AndroidRuntime(11166): FATAL EXCEPTION: main
java.lang.ExceptionInInitializerError
at java.lang.Class.newInstanceImpl(Native Method)
at java.lang.Class.newInstance(Class.java:1319)
at android.app.Instrumentation.newActivity(Instrumentation.java:1053)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1974)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
Edit:
I created an eclipse project and added all my classes there and it seem to open, but when I reach my gamescreen everything is black. Everything is fine with the Samsung, I can see everything
Solved:
GdxRuntimeException on Android: couldn't load shared library 'gdx' for target
farskeptic's answer