Basically I have an app finished. My only problem ATM is that the app was designed with solely a 4-in display in mind. When run on a 3.5 in simulator theres .5 inches of the app missing (obviously).
My question, then, is how can I, in Xcode 5, set a different storyboard for a different screen size?
I know that before I could use the following piece of code:
-(void)initializeStoryBoardBasedOnScreenSize {
if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
{ // The iOS device = iPhone or iPod Touch
CGSize iOSDeviceScreenSize = [[UIScreen mainScreen] bounds].size;
if (iOSDeviceScreenSize.height == 480)
{ // iPhone 3GS, 4, and 4S and iPod Touch 3rd and 4th generation: 3.5 inch screen (diagonally measured)
// Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone35
UIStoryboard *Main_iPhone2 = [UIStoryboard storyboardWithName:@"Main_iPhone3" bundle:nil];
// Instantiate the initial view controller object from the storyboard
UIViewController *initialViewController = [Main_iPhone2 instantiateInitialViewController];
// Instantiate a UIWindow object and initialize it with the screen size of the iOS device
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Set the initial view controller to be the root view controller of the window object
self.window.rootViewController = initialViewController;
// Set the window object to be the key window and show it
[self.window makeKeyAndVisible];
}
if (iOSDeviceScreenSize.height == 568)
{ // iPhone 5 and iPod Touch 5th generation: 4 inch screen (diagonally measured)
// Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone4
UIStoryboard *Main_iPhone = [UIStoryboard storyboardWithName:@"Main_iPhone" bundle:nil];
// Instantiate the initial view controller object from the storyboard
UIViewController *initialViewController = [Main_iPhone instantiateInitialViewController];
// Instantiate a UIWindow object and initialize it with the screen size of the iOS device
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Set the initial view controller to be the root view controller of the window object
self.window.rootViewController = initialViewController;
// Set the window object to be the key window and show it
[self.window makeKeyAndVisible];
}
} else if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
{ // The iOS device = iPad
UISplitViewController *splitViewController = (UISplitViewController *)self.window.rootViewController;
UINavigationController *navigationController = [splitViewController.viewControllers lastObject];
splitViewController.delegate = (id)navigationController.topViewController;
}
}
But the deal with Xcode 5, and what I believe the reason this code isn't working is that there is a section in under general within your project that establishes a storyboard as the main one throughout the specific device type.
So, either there's a different way of doing the whole separate storyline thing, or I'm doing something wrong with the code. The following code obviously was placed under the AppDelegate.m file... so don't think I have anything wrong there.
Thanks, and really help would be greatly appreciated here. I really want to submit this app!!!
Regards, Patricio