Basically my app keeps crashing. However, all my activities have 'finish();', which should end the activity and release the memory (at least that's my understanding). In the same vein, my images are only a few hundred KB if that, saved in the PNG format.
My code has no immediate errors amongst the Java package explorer at least. In DDMS I get the errors listed in the title. Following questions and answers on here I followed the most logical steps for my project but it hasn't worked. So far i've checked image sizes (which are low file sizes) and i've added finish(); to my activities.
Essentially I get about 10 activities in and it crashes. I have a total of around 60 activities, each with a image, imagebutton, and a scrolltextview. Some occasionally have a image on screen that pauses and continues to the next activity. I would post code up, but there's no one page of code that's immediately relevant - or at least that i can parse.
As for the AVD it's just a mid-range with a low SD-Card memory, however, even on a real device from mid-to-high range, the app has the same issues.
Any help is appreciated!