I have the following code to create a line in 3d.
GL.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT);
GL.glMatrixMode(GL.GL_MODELVIEW);
GL.glLoadIdentity();
GL.glBegin(GL.GL_LINES);
GL.glColor(Color.Brown);
GL.glVertex3f(0,0,0);
GL.glVertex3f(100,0,0);
GL.glEnd();
GL.glBegin(GL.GL_LINES);
GL.glColor(Color.Brown);
GL.glVertex3f(0, 0, 0);
GL.glVertex3f(0, 100, 0);
GL.glEnd();
GL.glBegin(GL.GL_LINES);
GL.glColor(Color.Yellow);
GL.glVertex3f(0, 0, 0);
GL.glVertex3f(0, 0, 10);
GL.glEnd();
SwapBuffers();
But when i run the program I only see the lines for the 1st 2... for the x and y axis whose value is 100.
What is missing?