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Three particles works as billboards always facing the screen. Since I'm using an animated texture on a plane mesh, I'd like to simulate that effect without using particles. I tried to do:

obj.lookAt(camera.position);
obj.up = camera.up;

But, that doesn't really do what I was trying to achieve. Since that way obj is not parallel to the screen. I guess I have to project/unproject coordinates but didn't really get how to do that.

What's the best way to achieve it?

Johannes Kuhn
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frescogusto
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