I am trying to create a Dominion game in Smalltalk, and I can't get the layout of the GUI the way I want.
Currently, I have this as code to build the GUI:
open: game
| builder content |
builder := UITheme builder.
content := builder
newColumn:
{(builder
newListFor: game
list: #supplyStrings
selected: nil
changeSelected: nil
getEnabled: nil
help: 'Supply') .
(builder newRow: (game players collect: [ :p | self morphForPlayer: p usingBuilder: builder ]))}.
gui := (content openInWindowLabeled: 'DominionGame') extent: 1024 @ 768
(forgive the poor Smalltalk style, I've been using Smalltalk for a week).
I am getting the basic idea of what I want: a window with the top portion common to all players, and a bottom portion divided into sections for each player.
The trouble I have is that the top portion is too big, taking up about half the window, and I don't know how to fix that.
I've tried adding "vsizing: #shrinkWrap" to the builder for the #supplyStrings list, but that made it too small, forcing the contents to use a scrollbar; I've tried adding "extent: 1024@200" to that morph, and saw no effect.
So I have two questions:
1) How do I get finer layout control over the objects built with UITheme builder? 2) Where can I find documentation on how to do UI design using Pharo? I'd love to RTFM, if I know where TFM was to R!