I want the alpha value to be read for each pixel from the texture, so that some pixels completely disappear. The texture file(targa format) does contain the proper alpha channel.
Screenshot: http://i43.tinypic.com/2i79s1x.png
Here are the options I am using:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGR, //changing GL_BGR to anything else doesn't do a thing :? also tried GL_BGRA.
GL_UNSIGNED_BYTE, targaImage);
I have also tried most of the combinations of parameters for the glBlendFunc but none achieves the effect, alhtough I might have skipped it. This is the one that gets the regular blending done right(based on the alpha from glColor):
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Rectangle drawing:
glColor4f(1,1,1,0.5);
mRect->Render();
If I set alpha to 1 it is fully opaque, but there is still white in the bottom right, meaning that the alpha is read from the texture but the white polygon beneath it is visible. So I need to make the polygon disappear somehow, but the texture to remain visible.
So that's how I achieve this in the picture. I have also experimented with this:
glAlphaFunc(GL_GREATER, 0.49);
glEnable(GL_ALPHA_TEST);
It only proves that the alpha of each ,,fragment'' of my rectangle is 0.5.
This texture file has a gradient that has full red around the blue circle in the middle, but the alpha goess from 0 in the top-left to full in the bottom-right(it's not the red color fading to white).
I would supply the whole code but it has more than 2k lines and I have split everything into classes, so I am just pulling out the parts I think are important.
Do I need my own shader to do this? I have only made my first contact with OpenGL and C++ a couple of weeks ago and I'm not into them yet, so if that's the solution I would appreciate a link to a tutorial that deals with alpha and GLSL.
Thank you :)