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As I say in the title of the question, I'm developing a universal app. At this point, the app has reached what I think it is a considerable size (some more than 30 MB), because I have quite a lot of images and icons, and for both versions iPhone and iPad. In fact, I have two versions of each image and icon (iPhone size / iPad size), and, in turn, I have also two sizes for each of this versions (non-retina display and @2x retina display).

I'd appreciate some tips from experienced developers regarding this issue and App Store submission: is it required to have two sizes for each image ("normal" one and retina - @2x)? I've been searching in the iOS Human Interface Guidelines and I'm not sure if it is a requirement or just a recommendation. Is there something I could do, in general, to minimize the size of the artwork in an app?

Thanks a lot

Manuel Allenspach
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AppsDev
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  • @Juhana Has a game app the same requirements/needs than apps that are not games, in terms of artwork? – AppsDev Sep 08 '13 at 09:18
  • What does the app's purpose have to do with anything? – JJJ Sep 08 '13 at 09:23
  • @Juhana just asking, maybe someone that is developing a game looks for a higher quality or level of detail in its artwork than someone that develops a general-purpose app... – AppsDev Sep 08 '13 at 09:28

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