How can one draw the contents of a vertex/index buffer with transparency without passing color coordinates to the FVF and without using a shader, what is the fixed function solution?
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1You could setup a render target to draw the vertex buffer to a texture, and draw the texture with transparency later. – Manu343726 Sep 08 '13 at 06:45
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Hey, thats a great idea, I am not sure about the practicality of me doing that, but I love nifty ideas like that, you're giving me some idea's :) – Goombert Sep 10 '13 at 04:17