I currently have a merge sort, which was sorting a list of Nodes according to an integer within each Node called "F" (So Node.F).
However, I have come up with a need to use the MergeSort for another list of objects - Entities. However, I want to sort this according to an integer within each Entity called "AmountEaten" (So Entity.AmountEaten).
Now here lies my problem -> making the MergeSort class work for all objects. I have already replaced all references to Node within the sort with "object", but how do I allow a custom criteria for sorting? Is there a way to provide it as a parameter.
If that doesn't make sense, within the MergeSort, I compare two values (E.g. Left.F < Right.F). With a generic object, this doesn't work, because F doesn't exist. I would like to be able to compare anything within the object, inside my Sort (E.g. Left.AmountEaten < Right.AmountEaten). I can't figure out how to give this as a parameter. I immediately thought of Delegates, but I'm not sure how/if that is right.
As the sort deals with lists and not individual objects, I can't simply give a parameter of F/AmountEaten as I would like to access the variable, not the value.
If you need any more detail/don't understand, please ask.
Seem to have reached some form of a conclusion, but can you help me make it work?
MergeSort Class:
static class MergeSort
{
public static IList<object> Sort(IList<object> input, Comparison<object> comparison /* Comparison is a delegate that works out the difference
* between 2 values - Same signature used by List<T>.Sort */)
{
List<object> Result = new List<object>();
Queue<object> Left = new Queue<object>(); //Switched from lists to queues because removing at index 0 is more efficient
Queue<object> Right = new Queue<object>();
//Dequeue() and Count() have a time complexity of O(1)
if (input.Count <= 1)
return input;
int midpoint = input.Count / 2;
for (int i = 0; i < midpoint; i++)
Left.Enqueue(input[i]);
for (int i = midpoint; i < input.Count; i++)
Right.Enqueue(input[i]);
Left = new Queue<object>(Sort(Left.ToList(), comparison)); //Recursion! :o
Right = new Queue<object>(Sort(Right.ToList(), comparison)); ; //This line and the one above split the list into smaller lists (left and right)
Result = Merge(Left, Right, comparison); //This joins the lists together
return Result;
}
private static List<object> Merge(Queue<object> Left, Queue<object> Right, Comparison<object> comparison)
{
int cmp = comparison(Left.Peek(), Right.Peek());
//If cmp is less than 0, left is less. If it is greater, left is greater
List<object> Result = new List<object>();
while (Left.Count /* O(1) operation */ > 0 && Right.Count > 0)
{
if (cmp < 0)
Result.Add(Left.Dequeue());
//Left.RemoveAt(0) - Using a list to remove at a certain point is inefficient
else
Result.Add(Right.Dequeue());
}
while (Left.Count > 0)
Result.Add(Left.Dequeue());
while (Right.Count > 0)
Result.Add(Right.Dequeue());
return Result;
}
}
}
Usage:
Entities = MergeSort.Sort(Entities, (p, q) => p.F.CompareTo(q.F)).ToList();