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This is a quick question, but I am making a 2D RPG for both android and desktop. The thing is, is I am using 32x32px sprites. How does Androids scaling work, is it able to adjust to very dynamic resolution changes, and still draw an image near or exactly the how it should? I have never written an app for a phone before. I am afraid if I make the resolution in the game too high, the phone users wont be able to see the squares very well

1 Square = 32x32px For example, my current grid layout is 40x23 Squares which equals about 1280x736

The other resolution im using is 24x15 Squares which is equal too about 768x480

Loligans
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Your best bet is too have a dynamic resolution that changes depending on the users screen size

Jim Jones
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Android supports screen resolutions from 320 x 240 to 3840 x 2160, so there is no single resolution that you can choose, you have to support multiple resolutions and densities. For starters you may want to read Supporting Multiple Screens.

msh
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