We are making an somewhat RTS networked game in java. i have this main server that accepts other players which has the serversocket. Then on our game when you created your own game room i filtered all the players that has joined my room.then when the game starts the creator of the room should be the host. should i be still using my main server or should i establish a new serversocket for those who are connected to my room? and 1 more thing should a inputstream.readObject() what for an message to go for another loop?or it continuously looping? here is the sample code snippet for the inputstream.
public void run() {
while (running) {
try {
inStream = new ObjectInputStream(client.getInputStream());
command = (String) inStream.readObject();
Thread.sleep(10);
}//try
catch (Exception e) {
e.printStackTrace();
}//catch
}//while
}//run
////accepting new client
while (running) {
try {
clientConnecting = serverSocket.accept();
new TCPServerHandle(clientConnecting).start();
Thread.sleep(10);
}//try
catch (Exception e) {
e.printStackTrace();
}//catch
}//while