The problem is that you're used to UIView transformation, which is done from the center of the view.
CGPath transformation is done on the points (imagine CGPointZero
as the center of the path).
My solution: translate to CGPointZero , scale , and then back to your original coordinates.
CGPathRef CGPath_NGCreateCopyByScalingPathAroundCentre(CGPathRef path,
const float scale)
{
CGRect bounding = CGPathGetPathBoundingBox(path);
CGPoint pathCenterPoint = CGPointMake(CGRectGetMidX(bounding), CGRectGetMidY(bounding));
CGAffineTransform translateAndScale = CGAffineTransformTranslate( CGAffineTransformMakeScale(scale, scale), - pathCenterPoint.x, -pathCenterPoint.y) ;
CGAffineTransform translateBack = CGAffineTransformMakeTranslation(pathCenterPoint.x, pathCenterPoint.y);
CGPathRef centeredAndScaled = CGPathCreateCopyByTransformingPath(path, &translateAndScale);
CGPathRef translatedPathRef = CGPathCreateCopyByTransformingPath(centeredAndScaled, &translateBack);
CGPathRelease(centeredAndScaled);
return translatedPathRef;
}