Please see the following image:
Which mathematical method or POV-Ray/OpenGL command will lessen the convergence of a grid like this? (The grid converges too quickly; theta should be 90 degrees, matching the center line, for this purpose.)
Perspective is still desired, but convergence should happen at a slower rate, as if the distance was shorter or you were using a telephoto lens.
Although this image is from Blender, the methods being used are OpenGL and POV-Ray so a solution in either method would be appreciated.
I have some lines modeled in OpenGL and POV-Ray.
I have tried location, look--at, angle, right and up in POV-Ray, including camera transformations like rotate, scale, translate and matrix.
In OpenGL I have tried gluPerspective, glFrustum and glDepthRange.
Does anyone have a solution to this problem?
(Also, looking down on the grid is not an option in this case)