I've been stuck with an issue with three.js' CanvasRenderer rendering lines a lot smoother than the WebGLRenderer. It appears as if the WebGLRenderer doesn't apply antialiasing.
When I take the three.js canvas - lines - random example from http://mrdoob.github.io/three.js/examples/canvas_lines.html, I see this using the CanvasRenderer:
When changing the following line
renderer = new THREE.CanvasRenderer();
to
renderer = new THREE.WebGLRenderer({antialias: true});
, I see this:
As you can see, the WebGL clearly has inferior quality. What am I doing wrong?