I've written an application that displays an OpenGL SurfaceView
next to a ListView
and although the application works perfectly on both a Samsung Galaxy SIII and a Samsung Galaxy Nexus, exact same application, whenever I deploy it on an Asus Nexus 7 the SurfaceView
is either not there or the texture is not being drawn on it. What could be the source of this issue?
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Nicol Bolas
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Moises Jimenez
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I had the same problem. Your textures have to have a size to the power of two, like 128 x 128, or 512 x 1024, and so on.
Source: Android OpenGLES 1.0 game displays black screen on Nexus 7