I'm trying to bind Lua in my applications, now I trying to test how bind Lua into C++. My problem is very strange because I want to call function main()
from script at start, after luaL_loadfile
. My code:
#include <iostream>
#include <cstdlib>
#include <stdio.h>
#include "lua.hpp"
#include "lauxlib.h"
#include "lualib.h"
using namespace std;
int main(int argc, char **argv) {
lua_State* lua = luaL_newstate();
luaL_openlibs(lua);
if (luaL_loadfile(lua, "test.lua") != 0) {
std::cout << lua_tostring(lua, -1) << "\n";
lua_pop(lua, 1);
return 1;
}
lua_getfield(lua, LUA_REGISTRYINDEX, "main");
if (lua_pcall(lua, 0, 1, 0) != 0) {
printf("Error running function 'main': %s\n", lua_tostring(lua, -1));
return 1;
}
lua_close(lua);
return 0;
}
and my output is:
Error running function 'main': attempt to call a nil value