I have a little problem here. For now I'm starting one timer at the start of application using this:
if (Initialized == 0)
{
errorCheckTimer.Elapsed += (sender, e) => OnErrorCheckTimerElapsed(sender, e);
Initialized = 1;
}
It makes sure it's started only one time. If I were to execute this line more than once, the timer would fire multiple times and once.
Now after initializing the timer, I occassionally run it using:
errorCheckTimer.Interval = ErrorTimerInterval;
errorCheckTimer.Enabled = true;
errorCheckTimer.Start();
And after certain actions happen, I stop it with:
tradeErrorTimer.Enabled = false;
tradeErrorTimer.Stop();
But there is some obscure glitch happening. The timer always works when its firstly initialized, but sometimes will not turn on at all, and the OnErrorCheckTimerElapsed will not get executed.
Therefore to make it more reilable, can I remove the timer that has been added into OnErrorCheckTimerElapsed.Elapsed to initialize a new one every time I need to start it?
If I try to initialize them multiple times, I get the OnErrorCheckTimerElapsed firing multiple times at once.
Thank you.