I've been trying this for a while, and I believe that I'm doing everything correctly (as far as the code is concerned):
SpriteFont font = Content.Load<SpriteFont>("Arial");
However, I then read that you need to compile the font using a tool, which I tried, but they all convert from an extension *.spritefont. This doesn't appear to be on my machine, although after some research, I did manage to get hold of a couple of TTF files.
Some further research implied that if I select "New file" from within VS I should be able to select to create a new spritefont. This doesn't appear to be the case, as it isn't in the list for either VS2012 or 13.
I haven't had cause to work with fonts very much, so I'm probably making an obvious mistake. Any ideas what?