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What is the right way to declare an unsigned LongLong (unsigned __int64) in Protobuf, so it would be used for both, Android and Windows?

EDIT: I thought that I might need to use to variables, each holds a uint64, but I wasn't sure if this is the correct way to go.

UPDATE

I used uint64 in the protobuf file and compile it. the result in the cpp file was unsigned __int64. I got confused because in the docs they say it is mapped to long..

user844541
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1 Answers1

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The documentation clearly lists the available scalar types.

Not sure exactly what you're after, but perhaps uint64?

unwind
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