I know Google Play has an excellent system for In-App purchasing. However, my thoughts are that the general public pigeon holes games with In-App purchasing strategies into a "taboo" list.
Also, I'm a one person app developer (like most of us) and would prefer not to have to setup a server and manage signature verification tasks.
Would it be possible to sell add-on packs for games as separate APK's?
If so, what is this called and is there an example of how to do this?
How would you make the APK not show up in the app drawer? I don't want to clutter up uers' app drawers.
What is the "best practices" strategy for doing this?
Would I have to create an "add-on" manager of some sort?
The strategy that I came up with is that upon start up of the app, I would have it look through a list of possible add-ons. If that add-on has been purchased from Google Play, then those assets will be included and usable in the app.
As I create more add-on packs, I will update the main app so that it will have an updated list of add-ons to look for. I know that this can delay app start up but I don't anticipate having more than 100 add-on packs for the entire life of this app.
I would love to hear your thoughts, discussion and tips on this!
Thanks!