I plan to give another try to one of my iOS board game, it was built around the GameKit's turn based API.
I would like to offer the best game experience by limiting the amount of time available for each turn. From here, is it possible with the turn based API ?
The goal is to let players play during 60 seconds, and display a counter at the top of the board so they can see when it will be their turn.
So, the global question is: is there a way to prevent players to stop playing without resigning the game? What should happen if the player loose his data connection for a while?
I'll be glad if someone could share his experience in this type of game.
Cheers.
Cyril