I am testing out pyglet for usage in a larger project, and apparently pyglet recommends/wants you to use it's own loop (with pyglet.app.run())
This is a something I don't want, for reasons of compatibility of other packages and also to not have to rewrite the entire program structure.
Here I have prototype code stuck together from different parts and tutorials and docs. It runs for 5-15 iterations and then just freezes, not printing anything and also not doing any draw updates.
from __future__ import division, print_function
import sys
import pyglet
window = pyglet.window.Window(800, 800, resizable=True)
window.set_caption('Pyglet Testing')
window.flip()
image = pyglet.resource.image('Sprites/scout.png')
def draw(dt):
image.blit(700-dt, 400)
while not window.has_exit:
dt = pyglet.clock.tick()
window.dispatch_events()
window.clear()
draw(dt)
window.flip()
print(dt)
My suspicion is that I have done nothing to catch events and handle them, so at a certain point it just overflows with events and blocks the whole thing. I couldn't understand how to do this however, and getting overflowed with events in under 1 second seems a bit much.
Any help?