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I'm trying to create a simple Android testing app with Flash CS6. I've put a circle onto a blank canvas and plugged in the Android device (a Google Nexus 4), enabled developer mode/ USB debugging, created a digital certificate and tried to publish the app, but whenever I do so it tells me no device is plugged in. I've heard something about a USB driver for Flash CS5, but heard nothing about CS6... How do I fix this?

Thanks, any help is appreciated. :)

Georg
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  • If you can, grab an older version of the [AIR SDK from Adobe](http://helpx.adobe.com/air/kb/archived-air-sdk-version.html) (preferably 3.5 or 3.4). Find your current AIR SDK, and find `/lib/android/bin` in both. Backup your current bin folder and then replace it with the older version. I have never been able to get the Nexus 4 to work with the last few versions of the AIR SDK, but the older versions seem to work. – Josh Aug 11 '13 at 04:25
  • I already had AIR 3.4 installed. (The standard that came with CS6) I didn't install anything else. Do I need to install the Android SDK/some USB driver? – Georg Aug 11 '13 at 07:04
  • No, try updating to a newer AIR SDK. AIR 3.1-3.4 had some pretty big issues for mobile apps anyway. But yes, you do need the Android SDK installed for this to work. Once you do, you can use ADT commands `devices`, `start-server`, `kill-server` to try and get your device to show up – Josh Aug 11 '13 at 12:35

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The problem might be that you need a debugging USB driver for your app. The easiest way to get it is to install the PC management application from mobile manufacturer (Samsung, for example has Samsung Kies), which usually includes debugging drivers.

jpop
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