I have a little question, is it possible to use %i in function? Here is what I need to do. I have a function callback:
engine.gui->menu.addItem(Menu::AGILITY,"Agility (+1 defense)");
and i want to use it in this way:
engine.gui->menu.addItem(Menu::AGILITY,"Agility (%i defense)",engine.level);
How I need to implement that, or that might be not even possible? I tried my best to do something, but I didn't managed it. :( The reason that I want to do this is then player avenges to the next level, engine.level counts gets ++, so then player level ups he can get more AGILITY in different levels, and then leveling he can be informed how many agility he could get.