The Good:
Achievements and Leaderboards work perfectly on Android
Leaderboards work on iOS
The Bad:
Achievements don't work on iOS
Everything works flawlessly on android.
Now running my game on iOS however will unlock achievements (banner shows up) but after a user logout and relogin, the achievements will be gone. (Leaderboards work perfectly though)
iOS 6.1.3, Unity 3D and Prime31 Google Play Game Services Plugin
Completely clueless what could cause that. I also unlocked heaps on my android on the same google account. So when logging in on iOS it should show these achievements, too, it doesn't.
2013-07-24 10:10:53.734 xxx[3669/0x3bfd1b88] [lvl=2] __49-[GPGManager executeOperation:completionHandler:]_block_invoke_0() GAMES RESPONSE (games.achievementDefinitions.list) =
{
items = (
{
achievementType = STANDARD;
description = "Survive 20 seconds";
id = xxx;
initialState = REVEALED;
isRevealedIconUrlDefault = 0;
isUnlockedIconUrlDefault = 0;
kind = "games#achievementDefinition";
name = Beginner;
revealedIconUrl = "https://lh6.ggpht.com/w8UAkuhdsVJ7WsYPpqAUnTKy88k8rN8njKcGj5hu8A8Xa-xxx=fbw=1";
unlockedIconUrl = "https://lh6.ggpht.com/w8UAkuhdsVJ7WsYPpqAUnTKy88k8rN8njKcGj5hu8A8Xa-xxx";
},
2013-07-24 10:14:50.279 xxx[3669/0x3bfd1b88] [lvl=2] -[GPGManager executeOperation:completionHandler:] GAMES REQUEST (games.achievements.unlock) =
{
achievementId = xxx;
}
2013-07-24 10:14:51.459 xxx[3669/0x3bfd1b88] [lvl=2] __49-[GPGManager executeOperation:completionHandler:]_block_invoke_0() Service Operation Succeeded [games.achievements.unlock]
2013-07-24 10:14:51.459 xxx[3669/0x3bfd1b88] [lvl=2] __49-[GPGManager executeOperation:completionHandler:]_block_invoke_0() GAMES RESPONSE (games.achievements.unlock) =
{
kind = "games#achievementUnlockResponse";
newlyUnlocked = 0;
}