The problem:
To design an efficient and very fast named-pipes client server framework.
Current state:
I already have battle proven production tested framework. It is fast, however it uses one thread per one pipe connection and if there are many clients the number of threads could fast be to high. I already use smart thread pool (task pool in fact) that can scale with need.
I already use OVERLAPED mode for pipes, but then I block with WaitForSingleObject or WaitForMultipleObjects so that is why I need one thread per connection on the server side
Desired solution:
Client is fine as it is, but on the server side I would like to use one thread only per client request and not per connection. So instead of using one thread for the whole lifecycle of client (connect / disconnect) I would use one thread per task. So only when client requests data and no more.
I saw an example on MSDN that uses array of OVERLAPED structures and then uses WaitForMultipleObjects to wait on them all. I find this a bad design. Two problems I see here. First you have to maintain an array that can grow quite large and deletions will be costly. Second, you have a lot of events, one for each array member.
I also saw completion ports, like CreateIoCompletionPort and GetQueuedCompletionStatus, but I don't see how they are any better.
What I would like is something ReadFileEx and WriteFileEx do, they call a callback routine when the operation is completed. This is a true async style of programming. But the problem is that ConnectNamedPipe does not support that and furthermore I saw that the thread needs to be in alertable state and you need to call some of the *Ex functions to have that.
So how is such a problem best solved?
Here is how MSDN does it: http://msdn.microsoft.com/en-us/library/windows/desktop/aa365603(v=vs.85).aspx
The problem I see with this approach is that I can't see how you could have 100 clients connected at once if the limit to WaitForMultipleObjects is 64 handles. Sure I can disconnect the pipe after each request, but the idea is to have a permanent client connection just like in TCP server and to track the client through whole life-cycle with each client having unique ID and client specific data.
The ideal pseudo code should be like this:
repeat
// wait for the connection or for one client to send data
Result = ConnectNamedPipe or ReadFile or Disconnect;
case Result of
CONNECTED: CreateNewClient; // we create a new client
DATA: AssignWorkerThread; // here we process client request in a thread
DISCONNECT: CleanupAndDeleteClient // release the client object and data
end;
until Aborted;
This way we have only one listener thread that accepts connect / disconnect / onData events. Thread pool (worker thread) only process the actual request. This way 5 worker threads can serve a lot of clients that are connected.
P.S. My current code should not be important. I code this in Delphi but its pure WinAPI so the language does not matter.
EDIT:
For now IOCP look like the solution:
I/O completion ports provide an efficient threading model for processing multiple asynchronous I/O requests on a multiprocessor system. When a process creates an I/O completion port, the system creates an associated queue object for requests whose sole purpose is to service these requests. Processes that handle many concurrent asynchronous I/O requests can do so more quickly and efficiently by using I/O completion ports in conjunction with a pre-allocated thread pool than by creating threads at the time they receive an I/O request.