I've created a CCLayer by using Cocosbuilder. There are two timeline animations called "MyAnim1" and "MyAnim2". None of them are auto-run. MyAnim1 is chained to MyAnim2. I'm using CCBAnimationManager to run the first animation. And it works and the second animation is chained to animation 1 as I expected. But here comes a problem. The first animation goback to its initial status when the second animation start. Is this a bug? Is there a way to keep my first animation status to the end status when the second animation starts?
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Did you fix this issue? Thanks. – Ricardo Aug 27 '13 at 09:07
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No, I posted to CocosBuilder forum. But seems nobody cares and I don't have time to do further study recently. – Bagusflyer Aug 30 '13 at 23:04