I am creating a simple client/server multiplayer game on C++. So the client connects successfully, and when I'm trying to send smth. to it, I get this message from debugger "Signal received: SIGPIPE (Broken pipe)" Here is the code:
Server:
string _ip = "127.0.0.1";
sockaddr_in _tempFullAddress;
int _templistener;
int _tempPort;
int mes = 27;
_tempFullAddress.sin_family = AF_INET;
_tempFullAddress.sin_port = 5326;
inet_aton(_ip.c_str(), &(_tempFullAddress.sin_addr));
_templistener = socket(AF_INET, SOCK_STREAM, 0);
int bindResult =
bind(_templistener, (sockaddr*) &_tempFullAddress, sizeof(_tempFullAddress));
if (bindResult<0){
cout<<"Error on binding\n";
return 0;
}
listen(_templistener, 1);
char buf[1];
buf[0]=(char)mes;
accept(_templistener, NULL, NULL);
send(_templistener, buf, 1, 0);
close(_templistener);
Client:
sockaddr_in _tempServerAddress;
int _tempServerPort=5326;
int _tempSocket;
char buf[1];
string _serverIp=""127.0.0.1";
_tempServerAddress.sin_family=AF_INET;
_tempServerAddress.sin_port=_tempServerPort;
inet_aton(_serverIp.c_str(), &(_tempServerAddress.sin_addr));
_tempSocket=socket(AF_INET, SOCK_STREAM, 0);
connect(_tempSocket, (sockaddr*)&_tempServerAddress, sizeof(_tempServerAddress));
recv(_tempSocket, buf, 1, 0);
_serverPort=5300+((int)buf[0]-'0');
Client connects successfully, but don't receive anything.