Since a few days im working on a tool where i need to draw textures on several file format with directX 11. After googling a lot, i didnt found how to do.
I'm using D3DX11CreateShaderResourceViewFromFile for load .dds and .png files, but i read somewhere else that .tga isn't supported anymore. I read something too about D3DLOCKED_RECT to set each pixels of the texture, and read .tga files to know these pixels, but that was for directX 9.
Any help or tips? Thanks in advance.