I'm currently utilizing libPd (Pure Data wrapper) as an audio engine for my text-based adventure game written in Python. With the majority of the programming/patching out of the way, the last thing I need to do is initialize different subpatches independently within Pd depending on different scenarios; I have them set up in such a way that a bang message (or 1) will suffice.
Audio programming malarkey aside, what I'm really asking is how I'd go about "sending" this message (1) to my Pd patch via Python? Is it even possible? A test script exists for receiving information FROM Pd here. I just need the opposite.