I am using a DispatcherTimer which calls a method to execute in a different thread. I am running a simple program that does not need to really worry about inefficiencies. How do I get the UI thread to wait for the DispatcherTimer to finish while still allowing the DispatcherTimer thread to make changes to the UI?
*I understand this may be semi repetitive however the examples I have seen are case specific. Thanks
private void spinButton_Click(object sender, RoutedEventArgs e)
{
minSelTextBlock.Text = "";
Index = 0;
maxIndex = rnd.Next(40, 60);
DispatcherTimer timer;
timer = new DispatcherTimer(DispatcherPriority.Normal);
timer.Interval = TimeSpan.FromMilliseconds(60);
timer.Tick += new EventHandler(TimerTick);
timer.Start();
selPeople[x].IsCheck = false;
displayCount++;
Index = 0;
maxIndex = rnd.Next(40, 60);
timer = new DispatcherTimer(DispatcherPriority.Normal);
timer.Interval = TimeSpan.FromMilliseconds(60);
timer.Tick += new EventHandler(TimerTick);
timer.Start();
selPeople[x].IsCheck = false;
displayCount++;
displayImage2b.Source = new BitmapImage(new Uri(selPeople[0].ImgPath));
}
private void TimerTick(object sender, EventArgs e)
{
minSelTextBlock.Text = "";
x = rnd.Next(0, selPeople.Count);
while (x == temp)
{
x = rnd.Next(0, selPeople.Count);
}
if (displayCount == 0)
displayImage1a.Source = new BitmapImage(new Uri(selPeople[x].ImgPath));
if (displayCount == 1)
displayImage2a.Source = new BitmapImage(new Uri(selPeople[x].ImgPath));
if (++Index >= maxIndex)
{
((DispatcherTimer)sender).Stop();
}
Index++;
temp = x;
}
Basically I need TimerTick to get the final x value before selPeople[x].IsCheck = false, because the whole point is to remove the item that was just selected from the list.