I'm trying to run a shake action on my gameLayer
The game layer also contains a CCSprite child that is running another action at this time.
When I run my shake action, it runs. However the effect only appears after the sprite has finished its action.
Why does this happen? Also, any solution to make both actions happen without the use of a CCSPawn?
I can run the action on the scene fine (gameLayer is a child of scene) with the sprite also running its own action.