My game engine doesn't render into a BitmapData like Flixel/Flashpunk does. Instead it uses the Display list of Flash player internally.
I need to do some post processing, like scan lines, and wobble, glitch etc on the final rendered screen (e.g- http://goo.gl/Enwae). I have done render-to-texture in OpenGL and used a pixel shader used to manipulate the final rendered scene.
How do I implement the equivalent of same in Actionscript 3? I saw the reference for Pixel Bender and Shader Filter classes. Can someone give a simple example or point me to relevant information to the context specified here?