After watching the Unreal Engine 4 demo, I'd love to be able to use that tech in an iPad app. I know that it's not feasible right now, as they're targeting PCs and next gen consoles, but I was wondering what has to happen in order for it to be practical on a mobile device.
Can someone knowledgable out there comment on what needs to be added to OpenGL ES to allow it to work? I assume that there also must be much more memory available to store the voxel structures, how much do you need? Is there anything else that needs to be changed?