I am writing a simple server program using ICE by ZeroC. When I try to link the .o files it gave me the following error message:
$ c++ -o server UserMap.o Server.o -L/Library/Developer/Ice-3.5.0/lib -lIce -lIceUtil
Undefined symbols for architecture x86_64:
"VTT for UserMapI", referenced from:
UserMapI::UserMapI() in Server.o
"vtable for UserMapI", referenced from:
UserMapI::UserMapI() in Server.o
NOTE: a missing vtable usually means the first non-inline virtual member function has no definition.
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
After some googling I understand that the problem is I have an abstract class with 3 virtual methods declared in UserMap.ice
(and hence in UserMap.h
and UserMap.cpp
generated by the command slice2cpp UserMap.ice
), and in Server.cpp
I have a class called UserMapI:public UserMap
which implements the three virtual methods and another private helper function. The error is generated because the compiler thinks I have declared all functions(methods) in UserMap.h
and UserMap.cpp
.
My understanding to this problem is that I should modify the link command so that the linker will know that there are more functions in UserMapI
declared in Server.cpp
, but I don't have enough knowledge to do the modification. Can someone help me please?
Thank you all.
Here is the compiler command I am using to get Server.o
and UserMap.o
:
c++ -I. -I/Library/Developer/Ice-3.5.0/include -c UserMap.cpp Server.cpp
Here's the code of UserMap.ice
:
module DR
{
class UserMap
{
void addUserToLocation(int userID, int x, int y);
string getUsersNearLocation(int x, int y, int distance);
void removeFromMap(int userID, int x, int y);
};
};
slice2cpp
command slices this .ice
file into a .h
and a .cpp
file that works as an API between server and client.
In Server.cpp
I have the following include:
#include <Ice/Ice.h>
#include "UserMap.h"
#include <map>
#include <string>
#include <vector>
#include <iostream>
#include <sstream>
and the following subclass:
class UserMapI : public UserMap
{
public:
virtual void addUserToLocation(int userID, int x, int y, const Ice::Current &);
virtual string getUsersNearLocation(int x, int y, int distance, const Ice::Current &);
virtual void removeFromMap(int userID, int x, int y, const Ice::Current &);
private:
string stringify(int x, int y);
};
And after implementing all methods here's the main
function:
int main(int argc, char* argv[])
{
int status = 0;
Ice::CommunicatorPtr ic;
try {
ic = Ice::initialize(argc, argv);
Ice::ObjectAdapterPtr adapter = ic->createObjectAdapterWithEndpoints("SimpleUserMapAdapter", "default -p 10000");
Ice::ObjectPtr object = new UserMapI;
adapter->add(object, ic->stringToIdentity("SimpleUserMap"));
adapter->activate();
ic->waitForShutdown();
} catch (const Ice::Exception & e) {
cerr << e << endl;
status = 1;
} catch (const char * msg) {
cerr << msg << endl;
status = 1;
}
if (ic){
try {
ic->destroy();
} catch (const Ice::Exception & e) {
cerr << e << endl;
status = 1;
}
}
return status;
}
Here's the UserMap.h
.