package
{
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flare.basic.Scene3D;
import flare.basic.Viewer3D;
import flare.core.Pivot3D;
import flare.basic.Scene3D;
import flare.basic.Viewer3D;
import flare.core.Pivot3D;
[SWF(frameRate = 60, width = 800, height = 450, backgroundColor = 0x000000)]
/**
* Starting the project.
*/
public class MyFirstApp extends Sprite
{
private var scene:Scene3D;
private var planet:Pivot3D;
private var astronaut:Pivot3D;
public function MyFirstApp()
{
trace("Hello Flare3D");
}
}
}
I am trying to get Flare3D to work in an ActionScript Mobile Project in Flash Builder.When I run the project I am recieving an error message that says ... " VerifyError: Error #1014: Class mx.core::ByteArrayAsset could not be found. " All I have in this code is three Vairables, I have removed all other code and still I recieve this message. I have added Flare3D into the ActionScript BulderPath. My Goal is to take the Yellow Planet Tutorial and run it on iOS Air Simulator. http://www.flare3d.com/demos/yellowplanet/.... If I dont include the 3 variables I get the trace statement to execute with no error message. How does adding three variable cause this error, or rather what am I overlooking here?