I have an image which will be uploaded twice by flash. Besides, I'll do some resizing & compression stuff. So I have to load the data and create a BitmapData object.
_fileRef.addEventListener(Event.Complete, onLoadComplete);
_fileRef.load();
The problem is the complete event is never fired which could be checked from log message in console. What are the possibilities that such an event failed to be triggered?
my real code is shown as below:
private function prepareImage():void
{
_compressionFactor = 82;
if(as3_jpeg_wrapper==null)
{
as3_jpeg_wrapper = clibinit.init();
}
_fileRef.addEventListener(Event.COMPLETE, onImageComplete);
_fileRef.load();
}
private var tempLoader:Loader;
private var tempData:ByteArray;
private function onImageComplete(event:Event):void
{
Utils.log("loading data completed");
tempData = event.currentTarget.data;
_fileRef.removeEventListener(Event.COMPLETE,onImageComplete);
tempLoader = new Loader;
tempLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImageLoaded);
tempLoader.loadBytes(tempData);
}
The fact is that the log message "loading data completed" is never printed. I've traced the whole process, flash stucked here. The function prepareImage is called via:
Utils.log("We'll resize & compress the picture to be uploaded");
prepareImage();