Checking the source file, I found inside an the function play_movie_event
wich is the function that play the movie (frame by frame). It look like that :
function play_movie_event(e, fromFrame, toFrame, repeat, performStop){
if(fromFrame === undefined || fromFrame < 1){
fromFrame = 1;
}
if(toFrame === undefined || toFrame > $(this).data("settings").images.length*$(this).data("settings").grid.rows*$(this).data("settings").grid.columns){
toFrame = $(this).data("settings").images.length*$(this).data("settings").grid.rows*$(this).data("settings").grid.columns;
}
if(repeat === undefined){
repeat = $(this).data("settings").repeat
}
if(performStop === undefined){
performStop = true;
}
if($(this).data("currentStatus") == 'play'){
clearInterval($(this).data("playingInterval"));
$(this).data("currentStatus","playing");
var self=this;
$(this).data("playingInterval",setInterval(function() {
// FPS Measurement
if($(self).data("realFpsTimeStamp") != undefined){
$(self).data("realFps",1/(((new Date()).getTime()-$(self).data("realFpsTimeStamp"))/1000));
//verboseOut.apply($(self),[$(self).data("realFps").toFixed(2)+"fps"]);
}else{
$(self).data("realFps",$(self).data("settings").fps);
}
$(self).data("realFpsTimeStamp",(new Date()).getTime());
// play frames
if($(self).data("settings").playBackwards){
if($(self).data("currentFrame").data('frame') == fromFrame && !repeat){
if(performStop){
$(self).trigger('stop');
}else{
$(self).trigger('pause');
}
$(self).trigger('ended');
}else{
$(self).trigger('playing');
if($(self).data("currentFrame").data('frame') != fromFrame){
methods.previousFrame.apply($(self));
}else{
methods.gotoFrame.apply($(self),[toFrame]);
}
}
}else{
if($(self).data("currentFrame").data('frame') == toFrame && !repeat){
if(performStop){
$(self).trigger('stop');
}else{
$(self).trigger('pause');
}
$(self).trigger('ended');
}else{
$(self).trigger('playing');
if($(self).data("currentFrame").data('frame') != toFrame){
methods.nextFrame.apply($(self));
}else{
methods.gotoFrame.apply($(self),[fromFrame]);
}
}
}
}, 1000/$(this).data("settings").fps));
}
}
You probly don't care how it work, but what is important is lines like those:
if($(self).data("currentFrame").data('frame') == toFrame && !repeat){
if(performStop){
$(self).trigger('stop');
}else{
$(self).trigger('pause');
}
$(self).trigger('ended');
}
You can see all those trigger. They are placed everywhere inside the document. That mean the good way to use them is with .on()
$('#movie').on('stop', function(){})
Check jQuery docs to know what .trigger()
does : http://api.jquery.com/trigger/