I am struggling with getting multi-touch to work on a couple of QWidgets that I have added to a QGraphicsView. I have created a subclass of QWidget in which I set up a QGraphicsScene and QGraphicsView. This is my (test) subclass of QWidget:
#include "qttest1.h"
#include <QtWidgets>
#include <QTouchEvent>
qttest1::qttest1(QWidget *parent)
: QWidget(parent)
{
setEnabled(true);
if(!QCoreApplication::testAttribute(Qt::AA_DontCreateNativeWidgetSiblings))
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_AcceptTouchEvents);
scene = new QGraphicsScene(this);
scene->setSceneRect(0, 0, 1920, 1080);
graphicsView = new QGraphicsView(scene, this);
graphicsView->setRenderHints(QPainter::Antialiasing);
graphicsView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
graphicsView->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
graphicsView->setAttribute(Qt::WA_AcceptTouchEvents);
graphicsView->viewport()->setAttribute(Qt::WA_AcceptTouchEvents);
QBoxLayout *layout = new QVBoxLayout;
layout->addWidget(graphicsView);
setLayout(layout);
}
qttest1::~qttest1() {}
void qttest1::showGraphics()
{
for(int i = 0; i < 10; i++)
{
Dial *dial = new QDial();
dial->move(i * 120 + 50, 200);
dial->resize(120, 120);
dial->setAttribute(Qt::WA_AcceptTouchEvents);
QGraphicsProxyWidget *proxy = scene->addWidget(dial);
proxy->setAcceptTouchEvents(true);
}
}
This is my main:
int main(int argc, char **argv)
{
QApplication app(argc, argv);
app.setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
QRect rect = app.desktop()->screenGeometry();
qttest1 test;
test.resize(rect.width(), rect.height());
test.showFullScreen();
test.showGraphics();
return app.exec();
}
I know the code isn't pretty and probably leaking a bit, but the point is to try to get multi-touch to work.
I can see and use every kind of widget I add to the scene, but as soon as I touch a dial it swallows every touch that comes after the first. Which makes the dial jump between several positions. What I want is that every dial (or any type of widget) can be used individually and at the same time. I am using QT 5.0.2, Windows 8 with a monitor that supports up to 10 touches.