This is a Question for those who are familiar with the new LibGDX 0.98. I'm not quite sure, how to use a Drawable in the Scene2d package. My current code for using a ".png" as a Background for various classes looks like this:
new TextureRegionDrawable(new TextureRegion(new Texture("data/splitpane.png")));
Is there any easyer way to use a ".png" as Drawable than with these 3 classes?