So I'm writing a java game with Eclipse that uses Google Play Game Services to handle my achievements. I have done everything as in the sample games provided by Google, with the exception that I have added GameHelper directly to my existing activity instead of using BaseGameActivity. Now I have a problem. If a player uses one device to unlock an achievement that actually affects the game, how can I make the other device spot the unlocked achievement?
With a bit of browsing I have found out that I should be using mHelper.getGamesClient().loadAchievements(OnAchievementsLoadedListener listener)
and then use that onAchievementsLoaded (int statusCode, AchievementBuffer buffer)
listener. The AchievementBuffer buffer
seems to contain all the data I want.
Now the problem is that I have no idea how to use this listener. Where should I put it, should I call loadAchievements()
or is it called automatically at sign in etc.
It would be great if somebody could help me with this :)