I'm trying to change the framebuffer object from GL_ARB_framebuffer
and force it to use GL_EXT_framebuffer
since my system is not compatible with the first one. Where in the solution do I need to implement this and how?
More information on my problem:
whenever I create a new Windows OpenGL project from Visual Studio using MonoGame I get the error cannot find entry point in glbindframebuffer in opengl32.dll
since the framebuffer it uses is GL_ARB_framebuffer
which is only supported in Opengl 3 so in a github post I read Gihub post where they suggest this patch that in order to patch you need to force the frame buffers to use GL_EXT_framebuffer
but I don't know how to force them to use the EXT instead of the ARB , btw I'm using Opengl v2 Mobile intel 4 series card, which is Opengl v2 and ARB needs Opengl v3.