When I use a RTT (Render to Texture) in Ogre3D, I find that I need to change the FSAA level in rendering, because high FSAA levels give nice results, but cost performance, so I want to change its level:
Ogre::TexturePtr tp = Ogre::TextureManager::getSingleTonPtr()->createManual(name,...,fsaalevel,"");
tp->getBuffer()->getRenderTarget()->addcamera..addviewport ..etc(startup);
Using this line afterwards is not useful, because the second line below is the original value:
tp->setFSAA(0,"")
tp->getBuffer()->getRenderTarget()->getFSAA();